AI Insights · Timothy · April 2024
Top 5 Slime Games on iOS in Belgium: Q1 2024 Performance
Discover the performance trends of the top 5 slime games on iOS in Belgium during Q1 2024, including downloads, revenue, and active users.
The first quarter of 2024 saw notable activity in the slime games category on iOS in Belgium. Here’s a detailed look at the performance of the top 5 apps in this genre, based on data from Sensor Tower.
My Talking Slimy: Super Cat 3D from Pixeland LLC experienced varied trends in its metrics. Weekly revenue peaked at $57 in the final week of February. The app saw a surge in downloads in early February, with a high of 222 downloads in the week of February 5, followed by a gradual decline to just 1 download by the end of March. Active users increased from 189 at the start of January to a peak of 326 by mid-February before settling at 238 by the end of March.
World of Slime Simulator Games by Solid Apps INC had modest weekly revenue, peaking at $14 in late January. Downloads fluctuated throughout the quarter, with a notable increase to 18 downloads in the final week of March.
Super Slime - Black Hole Game from Supercent, Inc. showed significant growth in downloads, reaching a high of 2.5K in mid-February. Revenue was relatively low, peaking at $36 in the last week of March. Active users saw a substantial rise, peaking at 4.8K in late February before slightly declining to 3.2K by the end of the quarter.
Fluid Simulation by Pavel Dobryakov had minimal revenue, with a peak of $19 in late February. Downloads were steady, with a high of 82 in mid-January. Active users peaked at 149 in late January before dropping to 72 by the end of March.
Super Slime Simulator from Dramaton LTD saw a peak in downloads at 169 in mid-March. Revenue remained low, peaking at $7 in mid-March. The app's active users fluctuated, peaking at 653 in mid-March before ending the quarter at 444.
For more detailed insights and data, visit Sensor Tower.